Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic;
“Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content.”
To this end Allegorithmic has started to create an online set of materials made both by themselves and by approved third parties. At the moment the library is in an early state containing several resources that existing Indie users and upward will be able to access. There appears to be no additional expense in accessing the materials from what I could ascertain and the range seems quite broad with brickwork, tiles, paints and much more available from their initial offering.
Materials can be used in all the popular platforms and can be exported at up to 4K resolution, YouCanBlue is hoping to be able to do a hands on with the new tools as they become available in order to see what benefits they have for the game developer and VFX artist alike.
With the price of the Indie developer option being set at just under $20 a month which gives access to Painter, Designer, B2M and what appears from what is being said, full access to the materials library, this could well put Allegorithmic’s software well within the budgetary reach of even the smallest setup. Between this and Quixel’s Megascans which has just came out as well, this certainly looks like a great time to be a game developer or VFX artist (or lofty architect of course!) when large amounts of affordable resources are becoming available on a regular basis like this.
I shall be keeping my peepers open to see how things progress… A little birdie tells me it may well be a facinating end of year!