Underground Compound Series – Learn to make FPS levels in Unreal Engine 4, Part 1.

Feeling impatient? You can watch the timelapse of Workbench 1 and get an idea what is going on here. ...Or you can get your feet wet right away and watch the full timelapse with narration by Blue. Overall DifficultyNot hard at all!DESCRIPTION : Putting the art back into Level Design, welcome to Workbench part 1, where Blue is going to show you how to create your empty basic FPS level for running around and shooting your default UE4 Gun.  The game at this point is a singleplayer experience with no real detail in the level or gameplay mechanics. The overall ... Read More

The Road to SFM 3 – Doofus The Scout

Share this PostIn this, the third of our YCB Road to SFM series, Trob with the able assistance of Blue show you how to use SMF from Valve Software to create awesome renders - in this case Doofus the Scout and his three sniper friends...  But it's not all just for fun watching Doofus and his imminent demise.  This set also teaches you some useful skills thanks to the back and forth between Blue and Trob in exploring game development from a gamer's perspective (Trob). Initially using rigged models the scene is set up and the models lit using a four ... Read More

VRay for Modo Point Update Released

The latest point release for Modo has just been announced by Chaosgroup.  If you are a Modo user then there are a lot of new features that you can start to try out and use right away, so go get it - an interesting new feature is the alSurface material which is currently experimental. New Features General Support for MODO 10.2v1 Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu. Added a command to re-link V-Ray assets. The command can be ... Read More

Your $70 Personal Assistant – A Productivity Guide for 3D Artists and Game Developers

I am a disorganised person - and let's face it, most of us are. Given the opportunity, I would LOVE to be able to delegate most of the humdrum organisation that I normally do to an assistant so that I can get on with the important things (ie the things I enjoy) rather than the mediocre things (ie the things that enable me to have time to do the things I enjoy). Wouldn't it be wonderful to have a PA. To just be able to say "OK Google" (bear with me...) and have your attentive PA take a note, set ... Read More

3DPLC – The Cutty Sark Set

Scroll down for download link...The Cutty Sark Legacy Lesson Set contains all of the lessons on video to create the Cutty Sark as well as containing copies of the original plans for the Cutty Sark, Work in progress shots, (read more...)Woot, you are still hereall of the model files for 3ds Max plus helpful renders and more! Scroll to the bottom of this page for your link (if you are an LSM)Become an LSM!But I'm Not a Sponsor!That's ok, becoming a Legacy Sponsor Member (LSM) is easy. Just mouse over this message and click on the button to be taken ... Read More

Timelapse Cooldown 4 – The Cutty Sark

Get your relax on again with another awesome Timelapse Cooldown from YouCanBlue - relaxing music and interesting hard surface combined to make something amazing that you can relax to!  Get out a mug of warming cocoa (it is winter at the moment) and put on your toastiest slippers and relax with 20 minutes of sweet cooldown music combined with awesome 3d. Mmmm Share this PostAbout the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known and liked member of the 3d and game development community.

The Indie Game Developer on a Budget – Some Tips

The Indie Game Developer on a Budget. Now let's not start out on a false pretense... you need a computer, and you need one that can run todays video games ideally - not necessarily on their highest setting of course; My own computer is a first generation i7 with a GeForce 760 I purchased second-hand However, if you are using a game computer I have two recommendations that you may need to beg, borrow (money from grandma) or steal (from your college fund / next month's mortgage payment) in order to get. This is assuming you have the graphics card ... Read More

Review – The Sculpted Rock Pack by Danny Kauer

“The perfect marriage of function and form at a price point that makes it essential for any artist.” Overall Score95% Version of Unreal Engine Used : 4.13.2 Plugin Version Compatibility : 4.5 - 4.13.2 Early on in using Unreal Engine 4, I realized that I would really need to get my hands on some good assets in order to speed up my workflow. I am by no means a ‘cookie cutter’ developer; I like detailed scenery, beautiful landscapes and character to my scenes, and in my opinion throwing a lot of purchased assets into a scene is not going to ... Read More

Timelapse Cooldown 3 – The Imperial Knight’s Torso

It's that time of the week again!  Get your malt whiskey, a cohibas cigar and your comfiest slippers and enjoy 17 minutes of relaxing music while watching a timelapse from the 3d-Palace legacy collection - again this time it is the turn of the Imperial Knight set however next week we will be exploring the Cutty Sark or the Dreadnought, depending on what people ask for! Tune in, lie back and enjoy - and please use the comments to ask for any specific timelapses from our legacy collections.

Adobe Project Felix Announced

It certainly is the season for new release announcements! Today Adobe has announced Project Felix - a new toolset that will enable the artist to create photorealistic composites using 3D assets such as materials, models and lighting setups while at the same time using 2d images. The first release of Felix, which is now available for you to download (Mac or Windows 10) is a somewhat stripped down workflow that allows you to place 3d objects into the world space over any background image. The system allows for importation and manipulation of 3d objects inside of the application as well as ... Read More

Substance Source from Allegorithmic is Released

Today Allegorithmic has announced the introduction of Substance Source, their new materials library that integrates into their existing software suite. In the words of Sébastien Deguy, founder of Allegorithmic; "Substance Source is what we envision when we talk about what a library of materials should be. A library that doesn’t impose a specific technique or style. A library that contains all kinds of materials, whether hand-painted, scanned or procedural – or a mix thereof. Whatever the type, what really matters is the quality, diversity, and customizability of this content." To this end Allegorithmic has started to create an online set ... Read More

Microsoft Surface Studio – Hipster Game Developer Game Changer?

The Microsoft Surface Studio has just recently been announced which gave me a few days to mull over what must be one of the most out of left field showings, and one that many people think may well have the power to overtake a flagging Apple, certainly with regard to their often below par support of the VFX industry with their workstations. So, what is the Microsoft Surface Pro and why should we care?  Well, and please remember this is an EDITORIAL, let us look firstly at what makes this a game changer in this author's humble opinion by starting ... Read More