Goodbye 3d-palace Old Friend

Gone but not forgottenIt was 15 years ago as of Halloween 2016 than 3d-palace first officially came to the internet - the site had in fact been going for some 3 weeks prior to Halloween however about the 31st a popular user on 3DBuzz (which was trending extremely heavily at the time) had posted on their forums leading to 500 people signing up on 3d-palace over the next two weeks. What was 3d-palace?  Well it was more of a concept, an idea and an ideal.  The site was supposed to be a place where people who wanted to learn more ... Read More

Timelapse Cooldown 2 – The Imperial Knight’s Leg

WELCOME to the timelapse cooldown part 2! Had a stressful week? Looking to unwind? Join us for some smooth music and a timelapse to relax and perhaps even get some inspiration from. This week we are looking at the Imperial Knight again - this time the upper leg! In the tutorial that this is timelapsed from you would be looking at probably about 5 hours or thereabouts of leg modelling and rigging and a lot of complex explanations about what is happening. NOT IN TIMELAPSE COOLDOWN. 11 minutes of relaxing timelapse showing lots of complex hard surface things going on, ... Read More

The Road to SFM 2 – Halloween Horror Goodness!

NOTE - TrobZombie sometimes uses swears.  Offended people please be aware and use the mute accordingly. Welcome to the second ROAD TO SFM!  A Halloween spook special on how to use the Source Film Maker for anyone interested in learning game development without having to start with cumbersome and massive game engines!  Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine. In this, the second episode (and we apologise for some continuity problems near the 50 minute mark) TrobZombie swears an awful lot while explaining how to create a ... Read More

Interview With Matthew Trevelyan Johns from Foundry 42

YouCanBlue is massively grateful to have the opportunity to interview Foundry 42 (Star Citizen)'s own Matthew Trevelyan Johns, senior environment artist (the one that makes cool spaceship cabins and other awesome stuff) and all round really nice guy about his work, his influences and how he got into the industry.  Get yourself a nice cup of tea or coffee and a bit of chocolate and read on. What benefits do you find with using Quixel and Megascans in your workflow? I do enjoy using Quixel products, I mainly use Quixels DDO, I’ve not yet had a chance to play with ... Read More

Review – Quixel Megascans

Website : And Quixel ( just recently released their Megascans part of the Quixel suite via the website This was something that this reviewer was personally very interested to see as it promised a great deal through its glossy teaser videos and the word of mouth that had been spreading and therefore an impulse buy of nearly $20 later (per month) I was ready to start checking out the goods... So let's start out with what Quixel Megascans is and what it is not. Megascans is a library of assets created by the clever people over at ... Read More

Nintendo Switch, Unreal Engine and the Indie Developer – GameDev News

The Nintendo Switch has just been announced and this heralds a new and exciting time for the indie game developer. The new system features Nvidia technology and will be compatible with the latest game engine technology, including the Unreal Engine which we know is a favorite of many of our viewers. This means that there is a whole world of awesome games that can be made and as a game developer or artist you can be at the forefront of development, with Unreal Engine 4 almost certainly being updated soon to allow builds for the latest Nintendo lovechild. Even for ... Read More

The Timelapse Cooldown 1 – Imperial Knight Leg

Welcome to this week's Timelapse Cooldown. Had a busy day and want to listen to some chillout music while watching awesome modelling timelapses? You came to the right place! This week's timelapse cooldown is created using the tutorial The Imperial Knight for 3ds Max. This timelapse shows how the entire lower leg is made while letting you relax to various chillout numbers, including some rather lovely piano, some trumpet blues, a bit of slow dubstep and a few other tracks on this 15 minute journey into relaxation. You can also buy the non timelapsed full tutorial section that this covers ... Read More

Road to SFM Part 1 – Pyro Wallpaper

Welcome to the ROAD TO SFM!  A series on how to use the Source Film Maker for anyone interested in learning game development without having to start with cumbersome and massive game engines!  Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine. The tool, created by Valve Corporation, was used to create over 50 animated shorts for its Source games, including Team Fortress 2, the Left 4 Dead series, and Half-Life 2. On June 27, 2012, Valve released a free open beta version of the SFM to the gaming ... Read More

Free – Android Wallpaper Using Unreal Engine, A Set of Lessons with Blue

Start Your Engines... Difficulty15% This set of lessons is suitable for someone who has only just started using Unreal Engine and has no developed skills yet. Using this short course will teach you how to create an animated Android Wallpaper in about an hour. Tools used are; Unreal Engine (free) Unreal Engine Sculpted Rock Pack (optional) Unreal Engine Zombie1 Pack (optional) Unreal Engine Water resource pack (free) AnimGif for Android (free version) Remember - there should be nothing holding you back - this set of lessons will teach you important skills such as; Managing your project Placing assets to make ... Read More

Editorial : MonsOlympus – Improving the Autodesk 3ds Max Experience

In the following article I will be discussing out-of-the-box 3ds Max versions only. I do appreciate many users have plugins or modified interfaces they prefer and welcome people to suggest their favourites in the comments. They wont however be discussed in this part of this article but I do plan to follow up and will try to include anyones suggestions and/or discussion points later especially regarding sections of the software I use less often. I mainly use 3ds Max for modelling so this discussion will revolve around that more than other areas such as animation. I will try to get ... Read More

SFM Doodles Episode 0 – Game Development Small Steps for the Gamer

Timelapsed version of the 35 minute show and tell. Full version with audio (Trob and Blue) is below. If you have a fun request for a scene, you can email! Episode 0 (A technical test) of SFM Doodles with Trobzombie - a series on using the Valve SFM editor for people perhaps interested in games and interested in level design and animation but who do not have experience yet with 3d applications, complex game engines and the like. Follow along with Trob and his ENORMOUS ponytail (pics on request) as he demonstrates the simple way to use Valve's SFM ... Read More

Awesome Artist Profiles – David Lesperance

One of my favorite hard surface artists has definitely got to be David Lesperance of Valve Software. (Formerly Blizzard and 343 Industries) Over the years he's worked on numerous major titles such as Halo 4, World of Warcraft, and Diablo 3. The level of detail found in his mechanical and environment art is pretty staggering, and is a great example for artists everywhere and I would definitely recommend checking out some of his personal work here: Detail is clearly king here, and there's no shortage of it, especially with mechanical shapes, the more detail it has then the more ... Read More

Less than a month to go!

It's now less than a month and there is a lot going on at You Can Blue! As I slowly get ready to set the old site adrift on the river, set it on fire and watch the phoenix rise from the flames as this site, there is still a LOT of work to be done to get it all ready! So can you help? Maybe... If you would like to help us then send an email to us and tell us what you think you can do to help. We are pretty busy here so please keep it to ... Read More

Blue Can Learn. The Water Temple 1 – Unreal Engine 4. Timelapse and Full Video

Check out the timelapse above - this is a short build demonstration, in this example I show how to make a scene of a visual water temple to get you used to the tools. During the process of building I use several packs including The Sculpted Rock Pack, The Grasslands Pack (free) and the Water Planes pack. The full video, which you can watch (on the right) is just under an hour long with full audio. About the AuthorBlueFounder of Youcanblue as well as the founder of a large legacy training site for 3d artists, Blue is a well known ... Read More