Upcoming Unity Feature – Progressive Lightmap Baking

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This is an experimental upcoming feature for Unity that is available as a bleeding edge test for some users.  The footage at the moment available is quite old, however you can see that the tool allows lighting calculations of the baking of the lightmap in real time by progressively baking it in a similar manner to KeyShot, Iray, Arnold and various other RT renderers.

We are not currently sure when this will be available in Unity for all users however we expect that it will be fairly soon.

For more information on Unity, head over to their website.

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