Mad Max : Fury Road and its non reliance on too much CG.

So.  At one end of the spectrum (and in this author's opinion it is by far the wrong end) we have George Lucas and his ill-fated Star Wars prequels - were I to show you a compilation of pre-effects shots from those, it would mostly be Sam Jackson talking to a stick while walking slowly and looking sad in an entirely green room - AND YOU KNOW THAT I'M RIGHT. This is why films that rely entirely on CGI hardly ever work - a set that is virtual does not feel 'real' - possibly because the camera does not appear ... Read More

Upcoming Unity Feature – Progressive Lightmap Baking

This link will open outside of - here. This is an experimental upcoming feature for Unity that is available as a bleeding edge test for some users.  The footage at the moment available is quite old, however you can see that the tool allows lighting calculations of the baking of the lightmap in real time by progressively baking it in a similar manner to KeyShot, Iray, Arnold and various other RT renderers. We are not currently sure when this will be available in Unity for all users however we expect that it will be fairly soon. For more information ... Read More

5 Reasons why making free tutorials sucks compared to 10 years ago.

Free tutorials! What an idea! Back in the 'good old days' of 3d tutorials, all you needed to do was release a video tutorial - sometimes even with you explaining what you are doing - then wait for all that student adulation and sweet advertising revenue to roll on in. So, what is stopping you from firing up Camtasia and getting that tutorial you always wanted people to learn from? Well... probably nothing however a lot has changed in 10 years and the tutorial scene is a wierd place now... 5.  Self hosting your video is a nightmare. Ten years ... Read More

Amazon Lumberyard Shown Off at Siggraph 2016 reel

Kevin Ashman, Technical Evangelist, Lumberyard, gives a demo of the Lumberyard Editor, including Lumberyard’s content and animation workflow in this 20 minute streaming video. Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of CryEngine, which was licensed from Crytek in 2015. The engine features integration with Amazon Web Services to allow developers to build or host their games on Amazon’s servers, as well as support for livestreaming via Twitch. The source code is available to end users with limitations: users may not publicly release the Lumberyard engine source code or use it to release … Read More

You can Blue!

Hi!  Welcome to!  This website is dedicated to bringing tips directly from me to you – whats hot in the industry, what tools are best to use, what’s coming out soon and even what packs are looking good and which ones look… well… not good in the marketplaces for your game engine of choice! On top of that there will be news, reviews, tips, tutorials (free and premium) as well as features aimed at smaller game developers looking to help promote their work! So please feel welcome here at You Can Blue!  We are all about the community and … Read More