The Archive Presents : Particle based cell division in PFlow and 3ds Max using instanced geometry

//The Archive Presents : Particle based cell division in PFlow and 3ds Max using instanced geometry

from www.3d-palace.com – AGAIN!

Using instanced animated geometry it is easy to create a simulation of cell based division;

There are two main methods that spring to mind to create this process. The first being to hand-keyframe the division process; animating visibility tracks and offsetting keyframed objects to reveal pre-constructed instances of a dividing cell. But that sounds too much like hard work, so lets look for an easier solution that we can automate. Particle Flow, with its Spawn test looks like a viable solution, however we immediately encounter an obstacle — the way cells actually divide. By looking at timelapse footage online of cells dividing, we can see that the nucleus of the cell divides, then the cell wall expands to accommodate the growth. This then pinches and closes, creating an identical copy of the original cell. Therefore, to create this method as realistically as possible, our main task is to simulate the growth and division of the cell.

By | 2014-01-25T16:46:18+00:00 January 25th, 2014|video tutorial|0 Comments

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Mr Saturday Night returns with his collection of string, bits of old lego and some great video tutorials for you to enjoy! Get busy!
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